Saint11 explains how to keep style consistency in pixel art games: pick a base game canvas and scale with nearest-neighbor, handle mismatched screens via letterboxing or camera tweaks, and keep color limited or reused on purpose. Using Celeste and Earthblade, he shows when to quarantine separate “worlds” (gameplay, UI, map) so mixed resolutions and styles stay intentional, plus practical fixes for layer sliding, sprite rotation, and camera jitter.
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