Cat Pixel Art

Chapter 8: A world of tiles | OpenGameArt.org

Chapter 8 of this pixel-art course turns theory into practice for RPG map tiles. It shows how to build grass with “tufts,” limited green palettes, and controlled contrast; how to break repeating grids with tile variants and seam fixes; and how to paint trees with readable foliage volume. It then applies the same observe-and-dissect method to sand and water tiles, using classic RPG screenshots as references.

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