Interview with Sunset Devils creator Andreas Illenseer on the game’s long development and design choices. He explains the manual firearm system—separate inputs for loading, unloading, cocking, and firing, with mouse-wheel cocking to mimic revolver motion—and why each gun has its own handling instead of spray-and-pray shooting. He also names inspirations from spaghetti westerns, Boktai, S.T.A.L.K.E.R., and Lonely Star, and notes starting pixel art via Homestuck-era pixelated brushes.
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