A hands-on WIP on common pixel-art pitfalls—pillow shading, banding, awkward light sources, overdone anti-aliasing, muddy color ramps, heavy black outlines, jaggy lines, noise, and misplaced highlights—shown with before/after fixes. It walks through cleaning up a flawed tile-and-sprite scene (form, hue shifts, ground contact, outlines), then compares alternate artist remakes of the same piece.
androidarts.com
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