An 8-bit Metroid study that rebuilds a bounty-hunter character, enemies, and cavern tiles under NES limits: the authentic 56-color palette, three colors plus shared black per sprite or tile, and 8×8 / 16×16 maps. It covers walk and Morph Ball animation, foes tuned to floaty jumps and four-way shots, a damage flash that reuses the player palette, and an organic underground tileset that stays readable against subtle background texture.
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