Cat Pixel Art

Pixelblog - 24 - Items — SLYNYRD

Covers drawing common game pickups—hearts, gems, coins, fruit, and similar loot—at a 16×16 side-view scale with a tight palette. Explains how to size items to match tiles and characters, keep style and projection consistent, choose idle loops (shine, bounce, or bob) by item type, and design clear pickup feedback such as sparkles and power-up flashes.

slynyrd.com

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