This Time Fantasy style-guide page shows how to color SNES-era pixel sprites without rigid palette limits. It shares a working .pal file, then spells out practical rules: skip pure black and white (use soft dark RGB 53/64/73 and pale blue or yellow highlights), keep similar hues from fighting in one piece, build shade ramps toward one chosen “black,” and avoid soft brushes or auto anti-aliasing. It also covers how darks lean purple and desaturate while lights shift yellow or blue.
finalbossblues.com
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