SLYNYRD’s Pixelblog 14 covers drawing cityscapes in pixel art: skyscrapers in a 3/4 side view (sides foreshortened to about three-quarters), with top-left or top-right light so opposing walls shift hue for depth. It builds forms from simple geometry and sharp angles, then assembles skylines by arranging buildings on separate layers, reusing slight variants, and finishing with a background—often a cloudscape—that sets lighting and balances hard urban angles.
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