Part 4 of Saint11’s pixel art series covers basic shading: how light hits and wraps around forms, a practical glossary (volume and projected shadows, terminator, highlights, rim and bounce light), and how to shade from photo references on a small canvas without copying every photo detail. It also walks through flat-versus-round faces (uniform color vs. ramps), choosing a clear light direction, and avoiding soft-face errors, pillow shading, and flat light.
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