A Phantasy Star 4–inspired pixel study for sci-fi RPG assets under Master System–to–Genesis limits, using a 6-bit RGB palette and 16×16 tiles. It covers building character sprites from stripped base humans (including aliens and robots), shaded 3-frame walk cycles, dialogue portraits from a solid head shape, and top-down dungeon tiles with baked shadows, mixed 16×16/32×32 panels, and a simple parallax backdrop.
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