Cat Pixel Art

Chapter 4: Shadow and light | OpenGameArt.org

Chapter 4 of this pixel art course covers shading: how to place a light source, map light and shadow across a form, and read volume in 2D. It walks through simple shapes and a dragon example, warns against pillow shading and fake corner-to-corner gradients on flat faces, then shows ambient lighting—a second source that softens shadow edges for more drama without flattening the dark areas.

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