Interview with Mega Crit’s Anthony Giovannetti on how Slay the Spire was made: Dominion/Ascension as deckbuilding roots, Casey-led character art and mass brainstorm-then-filter idea sessions, the Defect’s gunslinger-to-orbs redesign, card balance notes, true-random end bosses, how ? rooms reweight odds after fights, plus a look at early prototype Ironclad art.
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