Raymond Schlitter’s SLYNYRD Pixelblog is a long-running series of process-heavy pixel art tutorials. Posts walk through concrete builds—layered landscape backgrounds with limited palettes, isometric mechs and terrain tiles, top-down eight-direction character animation, side-view run-and-gun sprites, and tiny sci-fi tilemaps—showing clustering, color reuse, and frame-by-frame animation for game-ready art.
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