Hand-pixelled frame animation that fakes 3D depth. You build a first-person dungeon with one-point perspective: a low-res corridor walk loop, side passages, dead ends, and 90-degree turns, plus dither for atmosphere. A second exercise layers hyperspace streaks by thickness and segment length into a looping fly-through. A third animates a Fez-style cube turn with a color ramp and paced inbetweens.
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