Covers making 16×16 top-down grass and dirt tiles (¾ view), plus grass–dirt connection tiles for seamless maps. Shows how to balance texture so repeats don’t scream grid, vary vegetation density, pick dirt styles that fit the grass, and mirror tiles for orientations. Also notes key habits—limited colors, contrast, edge-looping details—and brief Pyxel Edit, Aseprite, and Photoshop tiling workflows.
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