Cat Pixel Art

Pixelblog - 3 - Graphical Projection Part 1 — SLYNYRD

Teaches two common pixel-art graphical projections—¾ top-down and ¾ side-view—using house forms as examples. Covers how to suggest depth without strict real-world perspective: shorten faces while keeping clean roof/wall angles, keep one projection consistent across a scene, and build volume mainly with strong corner lighting and high-contrast color slabs rather than precise math.

slynyrd.com

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